At the beginning of this week, I was starting to get worried that I might be too far behind to catch myself up to my schedule. On Saturday and Sunday, I worked hard and my deadlines from the earlier milestones are caught up. The buildings and bus are completed and I was able to complete my main character.
This past milestone was not completed, but the remaining characters will be easier to model. I have 3 characters remaining and I will be done with modeling. Luckily for me, I front-loaded my schedule and made the second half of my schedule a little easier. So that if I did fall behind, I would be able to catch myself up as the semester goes on. My next couple weeks are very light, which should allow me to catch up and .....dare I say get ahead on my film. I know this is a big goal, but I have to push myself.
I am a little stressed at this point. Working as much as I am, and taking four studio classes is beginning to catch up with me. I am trying to keep moving and forging ahead, but I need something to keep me motivated. It's hard for me to enjoy this part because I am only doing these parts (modeling, texturing, rigging) out of necessity. I really enjoy animating, and that is where I have the most skill. Any suggestions on how to keep busy and pushing forward through these parts I really don't enjoy?
Thursday, October 18, 2012
Thursday, October 4, 2012
Entry #3 and #4
My deadlines for weeks 3 and 4 were to have to set completed, and to have the bus designed. I fell short on both deadlines, and I am working feverishly to catch myself up. Going to Ottawa really slowed me down, and I am probably working too much this semester, but with the holiday weekend coming up I am on pace with to be caught up this weekend and should have no problem meeting my deadline for week 5.
As far as my week 3 and 4 deadlines, I am almost complete with the set. The homes and buildings are modeled and ready to go. The last thing I am working on is the ground for the set. It is kind of a complex ground, and it is taking me a bit longer than expected. I was thinking of just modeling to my shots, but I have shots where you see down the street, and in order to get that depth and not having a blank horizon; I decided that it would be best to model the entire set. I don't want the backgrounds to look as empty as our sophomore film looked.
I am making some good progress with the bus. I made three different bus models that I had to scrap because they were just not good enough to show. I finally have a design that is working and is about 70% done thanks to Nick Ford. He has been helping me get through this painful modeling process. The bus just need s the top and the front window.
I have started my main character model, and I am excited about working on him. I think the toughest part for me is that I am not a great modeler, which slows me down quite a bit. It takes me longer to get what I want out of a model. I am really looking forward to getting through the modeling phase. The edge loops on this model have to be great because it is going to be a complex rig. The animation I am attempting to achieve is more along the lines of a Looney Tunes style. So in short, lots of broken rigs.
I am not giving myself any excuses, I will be all caught up by the next milestone, and I will be showing everything I missed the last couple times. I have to keep pushing through the parts I am not so fond of to get to the parts I love......ANIMATING!!!!!!
As far as my week 3 and 4 deadlines, I am almost complete with the set. The homes and buildings are modeled and ready to go. The last thing I am working on is the ground for the set. It is kind of a complex ground, and it is taking me a bit longer than expected. I was thinking of just modeling to my shots, but I have shots where you see down the street, and in order to get that depth and not having a blank horizon; I decided that it would be best to model the entire set. I don't want the backgrounds to look as empty as our sophomore film looked.
I am making some good progress with the bus. I made three different bus models that I had to scrap because they were just not good enough to show. I finally have a design that is working and is about 70% done thanks to Nick Ford. He has been helping me get through this painful modeling process. The bus just need s the top and the front window.
I have started my main character model, and I am excited about working on him. I think the toughest part for me is that I am not a great modeler, which slows me down quite a bit. It takes me longer to get what I want out of a model. I am really looking forward to getting through the modeling phase. The edge loops on this model have to be great because it is going to be a complex rig. The animation I am attempting to achieve is more along the lines of a Looney Tunes style. So in short, lots of broken rigs.
I am not giving myself any excuses, I will be all caught up by the next milestone, and I will be showing everything I missed the last couple times. I have to keep pushing through the parts I am not so fond of to get to the parts I love......ANIMATING!!!!!!
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